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Saturday Game Nights!

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Saturday Game Nights!

Post by Demon on Wed Apr 17, 2013 6:34 pm

Starting Saturday April 20th there will be Saturday game nights. Games will be typically in the chatbox and/or occasionally in the forums. These games are for entertainment and are purely for fun. All users may play these games and guests may as well. Respect is very important here and the honor system is a must. There are several games, as are as follows. I hope many can participate and have fun with these. Games start at 8 pm EST.

Games


General Rules for playing any of the following games:

Play, don't yack. Too much discussion in game rooms leads to confusion. Keep the chatter DOWN.

All games follow the order of the user list at the right of the chat applet. Keep up with whose turn it is! Failure to pay attention to what is going on makes for an annoying, slowed-down game.

You Don't Say


In this game, the leader thinks of the name of a person and gives the players clues as to the sounds of the syllables in that person’s name.

An example of how it is played:

Leader thinks of “Pius X” as the name he wants the players to guess:


Leader:

Not a cake, but a ___
Player 1:

Cookie?
Leader:

No.
Player 2:

Pie?
Leader:

Yes! Pie. Now, not “them” but ___.
Player 4:

Us?
Leader:

Yes! Hmmm... Smokey Bear’s middle name.
Player 3:

The!
Leader:

Correct! After “ninth” comes ___
Player 1:

Tenth!
Leader:

Exactly! Those are all the clues you get!

The players then put all the syllables – “pie,” “us,” “the,” “tenth” -- together to come up with “Pius X.”

Now the above is a very simplified round, with all the syllables exact sound-alikes and all in proper order –- which is OK when playing with small children. But to mix things up a bit when playing with adults, change the position of the syllables when you give clues, get more creative with the sounds of the syllables (eg. “gorge” for “George,” or “ouch” for the third syllable in Liberace’s name), etc. (When playing in person as opposed to in a chatroom, the leader can use gestures to indicate “chop off a sound,” “sounds like,” “stretch out sound,” etc. After the syllable clues are given, the leader can give no more clues except by gesture to indicate placement of syllable, to indicate someone is close to the answer, etc).

When playing in a chatroom, the clue-giver should type the write answer in capital letters after it is guessed. This way all the clues can be easily spotted when scrolling. When all the clues are guessed, it is good if the clue giver lists them all together again, in capital letters, in the order they were given:

Another example, this time with trickier clues and syllables out of order as it should be played. The Leader thinks of “Sigmund Freud”:


Leader:

Some American Indians would bury their dead in a burial ____
Player 1:

Tomb?
Leader:

No.
Player 1:

Mound?
Leader:

Yes! MOUND.
Leader:

Now, if you deceive someone in order to get money from them, you commit a ___
Player 4:

Crime?
Leader:

No.....
Player 2:

Sin?
Leader:

Huh-uh...
Player 4:

Fraud?
Leader:

FRAUD
Leader:

In e-mail, you can set up little sign-off lines that are automatically put in your mail. These are called ___ lines.
Player 2:

Sig?
Leader:

SIG
Leader:

Yes! Those are all the clues. MOUND, FRAUD, SIG
Player 1:

Fred Moundsig? Who’s Fred Moundsig?!
Leader:

Nobody I know!
Player 3:

Sigfried Mound???
Player 2:

Sigmund Freud!
Leader:

Yes! SIGMUND FREUD

There’s no proper order in answering; the players type their answers as they think of them. The first person to come up with the name the leader is thinking of is the new leader and has the option to give clues now. Otherwise, he can pass his turn on to another player.


Telephone

This is the standard old game of "Telephone" in which a message is "whispered" to one person who whispers it to the next person, and so on down the line, the point being to contrast how ridiculous the message turns out once it's reached the last person in line. In the chat room version, the "whispering" is done through the chat room's "Send Message" function, which acts as a private message. There has to be a good number of people in the room for the game to be worth anything.

To play:

1) To the right of the chat room panel you will see a list of user names. The message to be passed on begins with one person who then right clicks on the user name of the person listed just under him, selects "Send Message," types the message out, and sends it.
2) The recipient reads the message ONCE and ONLY ONCE (the honor system works here), then either closes or minimizes the window, and sends the message privately, as he remembers it, to the person listed just under him in the user list.
3) Once the message is received back by the person who wrote it, he types out the original message as originally sent, and then types out the message as received after it's made the rounds. Hilarity ensues.
Tips:

Make the messages two or three sentences long and don't use foreign words or words with which the average person wouldn't be familiar. The goal is to see how a simple, basic "gossip" type meme is so easily mangled; the goal isn't to confound for the sake of confounding.

Make the message interesting and "story-like," with adjectives, names, and movement -- so and so -- that person who is X, Y, and Z -- did this, and then this happened, etc.

This is important: the person who starts a particular game has to write down the exact original message and keep it handy! If the original message is lost, the game can't work.

To copy text in the chat room: select the text and use CTRL+C

To paste text in the chat room: use CTRL+V


Six Degrees of Separation

The Leader chooses two people in the room, at random. Each of those two people right clicks on that leader's name, selects "Send Message," and sends a private message to him consisting of the name of one movie star. The Leader announces the names sent to him, and the players in the room have to find a way to "connect" them together via roles they've played.

For ex., the Leader receives the names "Clark Gable" and "Bette Davis." Players can connect them in any number of ways, one obvious way being that Clark Cable starred in "The Misfits" with Marilyn Monroe; and Marilyn Monroe was in "All About Eve" with Bette Davis (there may be a quicker way of connecting the two, this is just an example).

Tips: Don't be a smart-aleck and choose people no one has heard of or who's only been in obscure movies with people no one has heard of. Remember the object isn't to stump the others, but to challenge a little and have some fun.

This can be played as a game, with players challenging each other, or more conversationally, with players trying to figure out the connections together.


Word Association

The person at the top of the user list types a word, and the person just under him types the first word that pops into his mind. GO IN ORDER or the whole thing turns into a mess.


First and Last


The person at the top of the user list types a word, and the person just under him types a word that begins with the last letter of the word typed. This can be done with States, countries, animals, or any given category, such as Song titles, Movie titles, Catholicism. An example using song titles:

Leader:

It Had to Be You
Player 2: Under the Double Eagle
Player 3: Everytime You Go Away
Player 4: Yellow Rose of Texas
Articles (a, an, the) don't count toward titles. Play ends when someone is stumped.

Variation:
Silent Es are dropped such that the player who gives "Under the Double Eagle" as an answer is followed by one who has to think of a song that begins with the letter "L". If agreed-upon, the same can be done with Ks, Qs, Xs, Ys, and Zs at the end of words.


20 Questions

The leader thinks of an object. The object chosen must be a concret object made of matter, not an abstract idea such as "Truth" or what not.

The person just under him in the user list asks the leader a question that can be answered with "yes" or "no." The next person does the same until the object in question is guessed. Whoever thinks he knows the answer can shout it out at any time, but if he is wrong, he is out of the game.

When the object is guessed, the next player in the user list becomes leader.


Who Am I (Version 1)

The leader thinks of an individual with whom the average person in the room would or should be familiar. This person can be alive now, from history, a fictional character, a cartoon character, etc. The person just under him in the user list asks the leader a question about the character he's chosen, and the question must be able to be answered with a "yes" or a "no." The next person does the same until the character chosen in guessed. Whoever thinks he knows the answer can shout it out at any time, but if he is wrong, he is out of the game.

When the character is guessed, the next player in the user list becomes leader.


Who Am I? (Version 2)


In this version, the leader thinks of an individual with whom the average person in the room would or should be familiar. This person can be alive now, from history, a fictional character, a cartoon character, etc. Instead of answering questions about the character chosen, the leader just "becomes" him by "talking" like him, expressing ideas as he would, responding to the conversation as he would, etc.

Players should act like guests at a party, and treat the leader as someone they should know -- but can't remember. The leader should avoid mentioning dead-giveaway autobiographical details (for ex., if he's chosen to be George Washington, he shouldn't refer to his "wife, Martha"), but should keep things in the realm of ideas, expressions of taste, political or religious opinions, etc.


Scattergories




Preparation:

1. Print out or write out this page full of 12-item category lists some time before the game starts
2. Have paper and pen ready at game time
3. Have speakers turned up

To play:

Leader chooses three category lists to use for a game.

When all players are ready, the leader loads the URL below to get a randomly chosen letter (letters (H, I, J, K, O, Q, U, V, Y, and Z are omitted as options):

www.fisheaters.com/random.html

Then the leader types "Go!" in the chat room and quickly starts the 3-minute timer found at that same URL above (when time has run out, a comment box will pop up; no need to watch for anything).

Players look at the first list of 12 categories and have 3 minutes to write their answers on their pieces of paper -- all beginning with the random letter chosen, one word for each category on the first list.

When time is up, the leader types *time in the chat room, which makes a mewing sound. Players type their answers in the chat room, in ALL CAPS, in user list order. When all have been read, answers are tallied and players move on to the next round. Game ends after three lists are used up.

Example:

Leader randomly selects the letter H and starts the timer. Players look at the first list, which is:

1. Fruits and Vegetables
2. Countries
3. Things you'd find in a church
4. Things that are cold
5. Things you wear
6. Animals
7. People who wear uniforms
8. Things one plugs in
9. Book titles
10. Saint symbols
11. Sandwiches
12. Terms of endearment
A player might write these as answers on his piece of paper (not in the chat room):

1. hominy
2. Haiti
3. high altar
4. Haagen Dazs ice cream
5. hats
6. hyenas
7. hat check girls
8. heater
9. How to Win Friends and Influence People
10. hive (St. Ambrose)
11. hero
12. honey-bunny
All answers begin with the letter H. When the three minutes are up, the leader indicates so by typing *time in the chat room, alerting players that the time is up. All players stop writing, even if they have not found an answer for each category. Then, going down the user list, each reveals his answers in the chat room, typing them in ALL CAPITAL LETTERS so they will stand out from any conversation.

If any two players have the same answers, each crosses those answers off. At the end of each of the three rounds, players add up the number of answers they got and remember them so they can be totalled at the end of three rounds.

Scoring:

An answer can be challenged as not appropriate to the category, not in good form, etc. In such a case, all players vote whether to allow the answer to stand or not.

If a player lists an answer that is alliterative, he has (at least) a "twofer" and scores as many points as he has alliterative letters. E.g., if the letter is "W," the category is "Fictional characters," and the player answers "Wee Willie Winkie" -- all beginning with "W" -- he scores three points (the rare and wonderful "threefer"!).

With regard to names, a player can use either the first or last name of a person for his answer. E.g., if the letter were "W," a player could answer "William Jefferson Clinton" -- just as he could use that same name for the letter "C."

A word can't be repeated in the same list by a single player. E.g., if, in a single list, there are categories "Women's names" and "Flowers," a player can't use the word "Daisy" for each category.

Rules and tips:

No Googling or using dictionaries during this game! It's just you and your pen and paper 'til the timer's up. Honor system at work! And if you get stuck, move on and come back to the category you're stuck on; those three minutes go by quickly!


Word Jumble

The leader selects a word of moderate length, and types it scrambled, with the letters out of order. Players have to guess the word, typing it whenever they think they have the solution.

When the word is guessed, the next player in the user list becomes leader.


Authors

In this game, the group collectively write a short story, optionally in the style of a famous writer (Shakespeare, Spillane, Hemingway, etc). The leader starts by writing a few sentences, and the user just under him adds a few sentences, and so on. Or it could be played free-style, without mimicking any particular writer's way of doing things.


Poets

In this game, the group collectively write a poem. The leader can choose a style (limerick, haiku, etc.) or let it develop as it may. He begins by writing the first line, the player underneath him writes the second, and so on.


Lyricists

In this game, the group collectively write lyrics to replace those of a song all are familiar with. The leader chooses a song and then types out an alternate first line. The player listed underneath him in the user list writes the second line, and so on. Players should stick with the true outline of the song (verse, verse, chorus, etc.).


Song Titles

In this general challenge, the leader gives a word, such as "dog." Players randomly try to think of as many songs with that word in the title (e.g., "How much is that Doggy in the Window?" would be an answer for that category).

Option 1: Make a real game of it and go by the user list and whoever first can't think of a title is out.

Option 2: Allow players to use songs that have the word in their lyrics rather than just in their titles, playing either randomly or by user list.

Option 3: Instead of going by words, you can play "First and Last (see above) and go by last letters in song titles. E.g., "How Much is that Doggy in the Window?" would force the next player to come up with a song title that begins with "W."


Song Lines

The leader types the line of a song, and the first person to type the next line wins a point. Play lasts until a pre-determined number of points has been reached (with each person in the room having been leader an equal number of times), or one can just play round by round.

Option: Whoever names the song's title and the name of the artist also wins a point.


Movie Lines

The leader types a quote from a movie, and the first person to type the name of the movie wins. Play lasts until a pre-determined number of points has been reached (with each player in the room having been leader an equal number of times) or one can just play round by round.

Option: Whoever names the name of the character who spoke the line, the name of the actor/actress portraying him or her, the name of the director of the movie, each gets a point.


Shoot-out


This isn't a game, really, but is something that got started in the chat room to lively up the place a bit if things go dull. If someone, out of the blue, types two user names in caps, and then types the word "fire!", the two users whose names were typed have to "shoot" each other to determine who's the "quicker draw." Whoever shoots first, wins. One "shoots" by typing the word "gun" with an asterisk before it: *gun

It would look like this in chat:


Sebastian:

Quiet in here tonight. Where is everyone?
William:

JILL and JACK: FIRE!
Jack:

*gun
Jill:

*gun
Jack would win. (Don't overdo this "game"; it could get old quick).


Questions for Discussion


Don't want to play a game but can't think of anything to talk about? Try these questions. To paste into chat room, copy a single question from here, click inside the area one types into in the chat room, hold down your CTRL key and press V (CTRL+V) at the same time:
If you were to be granted one selfish, material wish, what would it be? ("world peace," "end to violence," "for all to recognize Christ as King," and other global, non-material answers don't count; the answer must be something you can personally possess. "Money" doesn't count, either, nor does anything of a certain value that you'd sell; what you wish for you must keep.)
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